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Thread Statistics | Show CCP posts - 1 post(s) |

Poco Curante
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Posted - 2007.08.29 13:52:00 -
[1]
Originally by: Nyphur
Originally by: Venkul Mul If the very high yield vespater is implemented in 0.0 there is the need for some decent yield high end in high sec.
As people living in 0.0 will greatly reduce exportation of zydrine, megacyte and morphite (as they will be using them in 0.0 and they will have a reduced need of high sec materials) the industrials in high sec will need an alternate source (even more as refining from loot will be reduced).
Increasing only 0.0 without balancing it in high sec will be a hard hit for a lot of people.
I doubt that there will be a radical drop in exportation of highends from 0.0. After all, even with something as high as +400% tritanium yield, you'd still make more isk/hour mining highend ore out in 0.0. You are right that if the balance is off, the mineral market could be adversely affected. It would need some good initial balancing and would need to be watched and the numbers manually modified if there are any unforseen issues. The idea at its core, however, I believe is solid.
I'm not comfortable with that assumption. In fact I'm pretty sure it would dramatically damage the early user experience of young bears who prefer the gathering/crafting playstyle.
Especially given the impact of your other suggestions (which I think all are excellent and would add "game" to the mining experience). Critical point: the net effect of adding "game" is farmer mining yield would be impressively reduced. Your view on the liquidity of trit/pyr I think assumes the existing liquidity created by macroers and other RL farmers.
There should be more channels that grow young bears by enticing them to corp-up when they want to - not sticks to beat them into it. Encouraging importation lets bears grow naturally from highsec miners to transporters to the actual higher-end low-sec roles.
In all other respects I think your proposal points would probably make gathering in EvE one of the most interesting implementations since UO and ATitD.
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Poco Curante
Imperial Shipment
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Posted - 2007.08.30 21:25:00 -
[2]
Your post from earlier this year makes interesting points.
But it is dated now that compression is player-based so neutered/no longer relevant. As EvE devs like to point out, change is the only constant. Liquidity is about to get a serious kick in the crotch and unfortunately the devs seem not to have planned for import into down space. Compression/insurance will still be in the equation but they no longer force hard ceilings.
Personally I think this is a good thing. I don't envy CCP CS though because unless they enforce non-macroing with prejudice well into February this will bite them hard. I still think CCP completely misses the need to down-transport trt/pyr as a new sub retention feature. I suspect they will start to experience die off in new subs. They are now facing the classic "non-choice" of choosing to provide an escalator for new folks or forever lock the game into existing subs/jaded players. If they go this route they are the NetDevil/Jumpgate of our time.
I view your definitions as the latter. Nothing wrong with it as long as CCP has no longer term strategy than to cash out EvE. I'll definitely pay for EvE longer than I did for JG, since as superior as JG's physics remain they have no game beyond a glorified chat room.
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Poco Curante
Imperial Shipment
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Posted - 2007.09.01 12:31:00 -
[3]
I spend most of my time in low space not null so I need education on how that economy works. Coming from my ignorance I assume this change would simply slow down the pace of break & make. Folks would become more cautious in protecting both battle assets and resource logistics. Blob tactics become too expensive except as a last ditch "hail mary" tactic. But I don't see this a breaking the game - just removing some of WoW laziness that was starting to creep in. If I'm wrong how so?
There is always a tension between "fighters & crafters" whatever the MOG. Crafters definitely should not completely dominate the economy but nor should they be trivialized into alts and corp mules either. My view is that EvE has been slipping into the latter as CCP added more sovereignity features so I welcome the planned changes. To me as a crafter "mining roids" is part of the Economy Game: gathering resource, transporting resources and goods, making things and negotiating their sale. That Economy Game has been disappearing.
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